> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ntop.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Cellular Noise Deboss

Apply cellular noise to an Implicit Body.

### Inputs

| Name         | Type                                                                 | Description                                                              |
| ------------ | -------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| Body         | [Implicit Body](../../../../block-documentation/types/implicit-body) | Implicit Body to texture.                                                |
| Frequency    | [Scalar](../../../../block-documentation/types/scalar)               | The frequency of the noise. This affects how coarse the noise output is. |
| Depth factor | [Scalar Field](../../../../block-documentation/types/scalar-field)   | The depth of the surface noise.                                          |
| Distance     | Noise Distance Enum                                                  | The cellular distance function.                                          |
| Return type  | Noise Return Enum                                                    | How to return the distance to n points.                                  |
| Random seed  | [Integer](../../../../block-documentation/types/integer)             | Seed value to generate randomness.                                       |

### Outputs

| Type                                                                 |
| -------------------------------------------------------------------- |
| [Implicit Body](../../../../block-documentation/types/implicit-body) |
