> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ntop.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Cellular Noise 3D

## About this Block

The Cellular Noise 3D block creates a scalar field gradient composed of pseudorandom values, using the Worley noise algorithm. The field generated by the Cellular Noise block is infinite and non-dimensional.

## Example File

Download Example: [Cellular Noise 3D](https://storage.googleapis.com/files-learn/static/ExtendedBlockDocs/CellularNoise3D.ntop)

*This file creates a scalar field from a Cellular Noise 3D block, and uses it to Offset a Sphere.*

![Cellular Noise 3D](https://storage.googleapis.com/files-learn/static/ExtendedBlockDocs/CellularNoise3D.png)

***

Create a cellular noise function.

### Inputs

| Name        | Type                                                     | Description                             |
| ----------- | -------------------------------------------------------- | --------------------------------------- |
| Random seed | [Integer](../../../../block-documentation/types/integer) | Random seed value.                      |
| Frequency   | [Scalar](../../../../block-documentation/types/scalar)   | Affects how coarse the noise output is. |
| Jitter      | [Scalar](../../../../block-documentation/types/scalar)   | Affects how regular the cells are.      |
| Distance    | Noise Distance Enum                                      | Cellular distance function.             |
| Return type | Noise Return Enum                                        | How to return the distance to n points. |

### Outputs

| Type                                                               |
| ------------------------------------------------------------------ |
| [Scalar Field](../../../../block-documentation/types/scalar-field) |
