> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ntop.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

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  <img src="https://storage.googleapis.com/files-learn/lessons/training-guide-texturing-and-bitmapping/texturing-bitmapping-overview.png" alt="Textured sphere with displacement or bitmap-driven surface detail" />
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October 5th, 2021 at 14:00 EST – Learn how to add roughness to a part, a design on a surface and use an image to drive a pattern.

### About this course

This training takes you through the basics of adding textures to a part using images and fields. After completing this training, you will have developed an understanding of the different options for adding textures as well as some applications for these textures.

**Prerequisites:** [101: nTop Essentials](/lessons/ntop-essentials/overview), [220: Intro to Field Driven Design](/lessons/intro-to-field-driven-design/overview)

**What is covered:**

* Adding a logo to a part using Bitmapping
* Creating Textures from an image using Bitmapping
* Adding roughness to a part with Simplex Noise 3D
* Custom Blocks for creating textures like leather with Cellular Noise 3D
* Mimicking AM Metal Surfaces with Simplex Noise 3D

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  <Card title="Texturing and Bitmapping" href="/lessons/training-guide-texturing-and-bitmapping/texturing-and-bitmapping" cta="Open">Add textures to a part using images and fields</Card>
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