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Community submission — not verified by nTop. This package was submitted by an outside community member and has not been reviewed or verified by nTop. Treat its accuracy, safety, and compatibility claims with appropriate caution.

Summary

Create a complex “cracked mud” texture using multiple cellular noise functions.

Package Details


Create a complex “cracked mud” texture using multiple cellular noise functions.

Installation

Clone this repo or copy the package folder into your nTop workspace:
The package lives at packages/DaveMakesStuff/cracked-mud-texture/.

Usage

  1. Open the provided .ntop file in nTop 4.12+.
  2. Input body to texture
  3. Modify parameters to achieve desired crack pattern
  4. Use a “Surface Roughness” block to add final texture as needed

Inputs & outputs

License

MIT.

Source

https://community.ntop.com/packages/DaveMakesStuff/cracked-mud-texture