.implicit file, queries its bounding box, then divides that box into a 200x200x200 grid of voxels. For each voxel center, it calls ntop_core_query_field to test whether the point is inside the body, and estimates the total volume as the count of inside voxels multiplied by the volume of a single voxel.
/// Example of querying the bounding box from an implicit
#include <iostream>
#include <ntop_core/ntop_core.h>
int main() {
// Select a .implicit file and load it
std::cout << "Enter a path to an implicit (examples in the examples/assets "
"folder): ";
std::string path;
std::cin >> path;
void *implicit_handle{};
uint32_t res = ntop_core_import_from_file(path.c_str(), &implicit_handle);
// Do some error handling for bad paths or corrupt implicits
switch (res) {
case ntop_core_import_result::SUCCESS:
break;
case ntop_core_import_result::FILE_DOESNT_EXIST:
std::cout << "File not found" << std::endl;
exit(1);
break;
case ntop_core_import_result::FILE_OPEN_ERROR:
std::cout << "Unable to open file" << std::endl;
exit(2);
break;
case ntop_core_import_result::CORRUPT_FILE:
std::cout << "Corrupted file" << std::endl;
exit(3);
break;
case ntop_core_import_result::UNSUPPORTED_VERSION:
int major, minor, patch;
ntop_core_library_version(&major, &minor, &patch);
std::cout << "Implicit file is unsupported by nTop Core version " << major << "." << minor << "." << patch << std::endl;
exit(4);
break;
default: {
std::cout << "Unspecified error loading" << std::endl;
exit(5);
}
}
// Initialize a bounding box to fill with data
ntop_core_bounding_box bb{};
// Query the bounding box, filling bb with data
ntop_core_query_bounding_box(implicit_handle, &bb);
// Region to voxelize, obtained from body's bounding box.
int n = 200; // Number of voxels used = n*n*n. Increase this to improve volume
// accuracy.
double xmin = bb.min.x;
double xmax = bb.max.x;
double dx = (xmax - xmin) / n;
double ymin = bb.min.y;
double ymax = bb.max.y;
double dy = (ymax - ymin) / n;
double zmin = bb.min.z;
double zmax = bb.max.z;
double dz = (zmax - zmin) / n;
int count = 0;
// Loop to count number of voxels inside the body
for (int i = 0; i <= n; i++) {
for (int j = 0; j <= n; j++) {
for (int k = 0; k <= n; k++) {
double x = xmin + i * dx + 0.5 * dx;
double y = ymin + j * dy + 0.5 * dy;
double z = zmin + k * dz + 0.5 * dz;
double fxyz = ntop_core_query_field(implicit_handle, {x, y, z});
if (fxyz < 0)
count++; // voxel center is inside body, so add to count
}
}
}
// Free the memory used by the implicit as no more operations are performed
// using nTop Core
ntop_core_release(implicit_handle);
// Compute volume = number of inside voxels * voxel volume
double volume = count * (dx * dy * dz);
std::cout << "Computed volume = " << volume << std::endl;
}

