The maximum allowable deviation of the Mesh from the implicit geometry. As this value gets smaller, the resulting mesh will be more precise, but the block will take longer to compute.
Option to preserve sharp edges, corners, as well as walls thinner than meshing tolerance. If you check this option, the block will take longer to compute. NOTE: only geometric surface features corresponding to named face boundaries will be preserved!
This option reduces tessellation time and produces a lower triangle count along thin walls, small gaps, and high curvature ridges at the same tolerance, but may adversely affect tessellation quality.
Refines mesh density in high curvature regions and projects vertices to implicit surface to ensure edges are not sagging above or below the implicit surface within a given fraction of input tessellation tolerance. Note: setting this fraction too low where the tessellation tolerance is a poor representation of the implicit geometry risks creating self-intersections and poor quality elements.
If Remesh Sag Refine is set less than 1.0, sag refinement produces an anisotropic mesh with triangles elongated along curvature. This reduces triangle count where there is high curvature along ridges while staying within sag tolerance.
If the output contains more than one disconnected components, setting this input will delete any disconnected component whose bounding box diagonal is smaller than the provided value.
The maximum allowable deviation of the Mesh from the implicit geometry. As this value gets smaller, the resulting mesh will be more precise, but the block will take longer to compute.
This option reduces tessellation time and produces a lower triangle count along thin walls, small gaps, and high curvature ridges at the same tolerance, but may adversely affect tessellation quality.
Refines mesh density in high curvature regions and projects vertices to implicit surface to ensure edges are not sagging above or below the implicit surface within a given fraction of input tessellation tolerance. Note: setting this fraction too low where the tessellation tolerance is a poor representation of the implicit geometry risks creating self-intersections and poor quality elements.
If Remesh Sag Refine is set less than 1.0, sag refinement produces an anisotropic mesh with triangles elongated along curvature. This reduces triangle count where there is high curvature along ridges while staying within sag tolerance.
If the output contains more than one disconnected components, setting this input will delete any disconnected component whose bounding box diagonal is smaller than the provided value.
The maximum allowable deviation of the Mesh from the implicit geometry. As this value gets smaller, the resulting mesh will be more precise, but the block will take longer to compute.
Option to preserve sharp edges, corners, as well as walls thinner than meshing tolerance. If you check this option, the block will take longer to compute. NOTE: only geometric surface features corresponding to named face boundaries will be preserved!
If the output contains more than one disconnected components, setting this input will delete any disconnected component whose bounding box diagonal is smaller than the provided value.