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Inputs

NameTypeDescription
MeshMeshMesh body to apply draft to. draft will be applied to entire body unless a region is specified.
Demolding directionVectorVector representing the demolding direction. draft will be applied in this direction.
Draft angleScalarDraft angle to apply to mesh.
Max iterationsIntegerThe maximum number of iterations per attempt to converge each mesh element to be compliant with the desired draft. increasing the number of iterations is beneficial for meshes with a large number of faces.
Max attemptsIntegerThe maximum number of attempts to achieve a mesh compliant with the draft angle. while a larger number of attempts increases solve time, it also increases the likelihood of creating convergent meshes on more complex parts (overhangs, larger draft angles etc). as soon as all faces of the initial region achieve the input draft, the block finishes execution successfully.
SmootheningScalarValue used to adjust the smoothness. values can range from 0-1 with 0 turning off the smoothening function and 1 making the output shape as smooth as possible.
Height stabilityScalarValue to adjust the importance of maintaining height values (according to demolding direction). values can range from 0-1 with 0 allowing for unlimited movement and 1 allowing very little movement.
RegionImplicit BodyOptional input to limit draft to being applied only to a specific region of the input mesh.

Outputs

Type
Mesh