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Apply cellular noise to an Implicit Body.

Inputs

NameTypeDescription
BodyImplicit BodyImplicit Body to texture.
FrequencyScalarThe frequency of the noise. This affects how coarse the noise output is.
Depth factorScalar FieldThe depth of the surface noise.
DistanceNoise Distance EnumThe cellular distance function.
Return typeNoise Return EnumHow to return the distance to n points.
Random seedIntegerSeed value to generate randomness.

Outputs