About this Block
What it does: The Mesh from Implicit by AT block generates a mesh from an implicit body input using Adaptive Tessellation.- Compared to the traditional Mesh from Implicit Body method, Adaptive Tessellation significantly reduces computational and memory overhead, especially when finer tolerances are required, and yields fewer self-intersections.
- The Mesh from Implicit by AT block achieves this by generating large mesh faces in flatter or less complex regions and maintaining small faces where higher fidelity is needed, resulting in a lower overall triangle count.
- Exporting surface meshes for external remesh and simulation
- The block comes with built in simplification, you can have a lower tolerance compared to Mesh from Implicit Body block.
- Tolerance and Max. Edge Length take in Scalar field inputs, you can use a scalar field to spatially vary these parameters
Converts an Implicit Body to a Mesh using Adaptive Tessellation. This method may significantly reduce computational and memory overhead compared to traditional methods, especially when finer tolerances are required. It achieves this by creating fewer triangles in flatter or less complex regions, resulting in a lower overall triangle count. However, this optimization can lead to a less regular and lower quality mesh in certain areas unless remeshing is enabled.

