Multi-Region Mesh from Implicit
Converts an Implicit Body to a Mesh using Adaptive Tessellation. This method may significantly reduce computational and memory overhead compared to traditional methods, especially when finer tolerances are required. It achieves this by creating fewer triangles in flatter or less complex regions, resulting in a lower overall triangle count. However, this optimization can lead to a less regular and lower quality mesh in certain areas unless remeshing is enabled.

