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Inputs

NameTypeDescription
BodyImplicit BodyImplicit body to convert.
ToleranceScalar FieldThe maximum allowable deviation of the tessellation from the implicit geometry. as this value gets smaller, the resulting mesh will be more precise, but the block will take longer to compute.
RemeshBoolRemesh the resulting adapted tessellation for better triangle quality. note there is a risk of producing self-intersections.

Outputs

Type
Mesh