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About this Block

What it does: Uses a Remap function to transform a scalar field from XYZ coordinates into spherical coordinates. Tips:
  • All Remap-based functions are centered on the world origin.
  • The Y mapping length input specifies the length of the input field to be wrapped about the Sphere’s longitudinal circumference.
  • The Z mapping length input specifies the length of the input field to be wrapped about the Sphere’s latitudinal circumference.

Example File

Download Example: Remap Fields and Bodies Example Example Screenshot
Remap a scalar field into a spherical space. The only values that will be mapped are values along the positive X-axis, the Y-axis between -length/2 and +length/2, and the positive Z-axis. This block will not attempt to scale the field values to compensate for distortion. If the compensation is preferred, use the Remap Spherical Body block.

Inputs

Outputs