About this Block
What it does: The Remap Cylindrical Body block uses a Remap function to transform an Implicit Body from cartesian coordinates into cylindrical coordinates. This block preserves a true distance field so that the underlying Scalar field is not distorted during the transformation. Use the Y mapping length input to specify the length of the input field to be wrapped about the Cylinder ‘s circumference. Tips:- All Remap-based functions are centered on the world origin.
Example File
Download Example: Remap Fields and Bodies Example
Remap an implicit body into a cylindrical space. The only values that will be mapped are values along the positive X-axis, and the Y-axis between -length/2 and +length/2. This block will also attempt to scale the field values to compensate for distortion. If the compensation is not preferred, use the Remap Cylindrical Field block.

