About this Block
What it does: Uses a Remap function to change the size of an Implicit Body according to X, Y, or Z scales. This block preserves a true distance field so that the underlying Scalar Field is not distorted during the Scale transformation. Common uses: To non-uniformly scale an implicit. Tips:- All Remap-based functions are centered on the world origin.
- This block is a custom block, which means it has a workflow of blocks running within it. To see what processes it is running, export the block by right-clicking on it and selecting “Export Block”. Open the block to see the workflow beneath.
Example File
Download Example: Remap Scale Body
Remap an implicit body to scale it in the X, Y, and Z directions. This block will attempt to scale the field values to compensate for distortion. If the compensation is not preferred, use the Remap Scale Field block.

