Skip to main content

About this Block

What it does: The Remap Spherical Body block uses a Remap function to transform an Implicit Body from cartesian coordinates into spherical coordinates. This block preserves a true distance field so that the underlying Scalar field is not distorted during the transformation. Use the X and Y mapping length inputs to specify the length of the input field to be wrapped about the Sphere’s circumference.
Tips
  • All Remap-based functions are centered on the world origin.

Example File

Download Example: Remap Fields and Bodies Example Example Screenshot Remap an implicit body into a spherical space. The only values that will be mapped are values along the positive X-axis, the Y-axis between -length/2 and +length/2, and the positive Z-axis. This block will also attempt to scale the field values to compensate for distortion. If the compensation is not preferred, use the Remap Spherical Field block.

Inputs

NameTypeDescription
BodyImplicit BodyImplicit body to remap.
Y mapping lengthScalarThe length of the body along the y-axis to wrap around the longitudinal circumference of the spherical space.
Z mapping lengthScalarThe length of the body along the z-axis to wrap around the latitudinal circumference of the spherical space.

Outputs