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FE Region by Body

Select elements in an FE Mesh using an Implicit Body. Elements with their center of mass lying within a defined tolerance of the Implicit Body will be selected.

FE Boundary by Body

Select boundary entities of the FE Mesh (faces/edges/nodes) that lie within a desired tolerance of an Implicit Body.

FE Boundary by Flood Fill

Select boundary entities of an FE Mesh (faces/edges/nodes) using a flood fill operation. The block chooses the closest mesh entities to the specified origin, and uses a flood fill operation to select all mesh entities that lie within a certain specified angle and direction of the originally selected entity.

Virtual Region by Body

Identifies an Implicit Body to intersect with a Domain to create a sub-region. The output is most often used to specify the location of Body Forces or Optimization Constraints. The Domain is determined at the time of analysis such that Body Forces can be reused and applied to multiple Domains.

Virtual Boundary by Body

Identifies an Implicit Body to intersect with a Domain to select the boundary. The output is most often used to specify the location of Boundary Conditions. The Domain is determined at the time of analysis such that Boundary Conditions can be reused and applied to multiple Domains.

Transform Material

Transforms a material from basis Source {X,Y,Z} to new basis Destination {X,Y,Z} with tensor omega_ij=dot(Destination_i,Source_j).