Objective:
Learn how to use the Bounding Box 2D Nesting block (image below) to layout and Slice parts on a build plate. If you would like a deeper look into the workflow or would like to follow along through the steps below you can find the nTop file here: nTop File - How to use Bounding Box 2D Nesting
Applies to:
- Additive Manufacturing
Procedure:
1. Select the part to layout To nest objects in a bounding box, we can start with a Surface Mesh or an Implicit Body. The Surface Mesh tends to slice faster for two main reasons: the Object is already discretized, and the Field is generally cleaner. In many scenarios, we already have a Surface Mesh due to the desire to evaluate performance using FEA/CFD. This example will show the workflow with both.
- Add a Sequence from Bounds block
- Set the Start to 1
- Set the End to 1
- Set the Count to your desired count for the build plate.
- Add a Scale Object block (or Scale Body if using an Implicit)
- Set the Object as your mesh (or part)
- Insert the Sequence from Bounds block into the Factor input
- Insert the Centroid from the Imported Mesh (or Body) into the Scale Point input

- Add a Slice Mesh (or Slice Body) block
- Input the Scale Object (or Scale Body) block from Step 2.
- Set your layer height

You can choose between our current List of EOS/Renishaw/RenAM build volumes (found under the Additive Manufacturing tab) or define your own bounding box for a build volume. Part to Part Offset, Platform Offset, and Perimeter Offset:
Have default values and define the spacing between the Parts as well as the offsets from the plate and exterior of the select Build Volume. 4b. Layout Part on Build Plate
- Add a Transform Object block
- Insert theSlice Mesh (or Slice Body) block from Step 3 for the Object input (red line below)
- Insert theBounding Box 2D Nesting block from Step 4a into the Transform input (blue line below)

- Add a Trim Slice Stack block
- Slice Stack: Insert the Transform Object block from Step 4b
- Trimming Body: Add a Box from Corners block
- Open up the Properties of the part in the Build Volume input (in the Bounding Box 2D Nesting block) and extract the Max Point and Min Point chips
- Insert the Property chips into the Box from Corners block
- Slices to Remain: Inside
- Feature Tolerance: as desired



Example file:
- How to use Minimum Height Orientation
- How to use Minimum Support Orientations
- How to use Angle Field to visualize overhang angles



