Implicit Body, Scalar, Integer, Integer, Bool, Frame
Implicit Body, Scalar, Integer, Integer, Bool, Frame, 1.1.0
Implicit Body, Scalar, Integer, Integer, Bool, Frame, 1.2.0
About this Block
What it does: Generates a Cell Map with a spherical coordinate system that covers the entire input Volume with cells using the specified Cell radius, Latitude count, and Longitude count. This map serves as a layout for the lattice Unit Cells. Common uses:- Used as an input for the Periodic Lattice block.
- The Cell radius, Latitude count, and Longitude count inputs follow the U, V, W guides displayed once the block has run.
- The default Cell Map’s starting point is the center point of the volume.
- A face of a cell will degenerate into an edge if it is incident on the Frame’s Z-axis. Degenerate cells may be removed with the Trim Cell Map block if desired.
- A face of a cell will degenerate into a point if it is incident on the Frame’s origin. Degenerate cells may be removed with the Trim Cell Map block if desired.
- The Frame input controls the orientation and position of the Cell Map.
- By default, the Cell Map edges will be curved to the spherical coordinate system. Check the Linear input to generate straight edges only. As a general rule, check the Linear input when using a Graph Unit Cell and uncheck the Linear input when using a TPMS Unit Cell in the Periodic Lattice block, although this will vary depending on your application and design goals.
- If the cells extend beyond the input Volume, you can try the following options to meet your design goals.
- Use the Cell Map in its too-large form to construct a lattice with the Periodic Lattice block, and then trim the lattice back down to the Volume using the Trim Lattice block.
- Use the Trim Cell Map block to reduce the cell count. Note that depending on the Fill type you select, some cells may still be outside the Volume.
- Adjust the Cell radius, Latitude count, or Longitude count inputs.
- Adjust the size of the Volume input.

