Skip to main content

Objective:

Learn how to create a knurled texture.

Applies to:

  • Texturing
  • Industrial design

Procedure:

  1. Set up the faces and bodies.
  • Start with any imported CAD Body.
  • Select the faces for knurling and create a CAD Face List Variable.
  • Convert the CAD bodies (main bodies and knurl body) to Implicit bodies by Implicit Body from CAD Body to be used in the last two steps.
 knurl_faces.gif
  1. Create the lattice knurled pattern.
  • Add a Periodic Lattice block.
  • Unit cell: Graph Unit Cell.
  • Unit cell: Square honeycomb rotated.
  • Orientation: UVW.
  • Cell map: Cell Map on CAD Face.
  • Face: Lower Knurl Faces (variable created from the above step).
  • UVW count: 15, 15, 5.
  • Height: -0.1 mm (a negative offset distance will move inward, while a positive offset distance will move outward)
  • Thickness: 0.001 mm.
 mceclip0.png
  1. Converting List to a single body.
  • Boolean Union the Thicken Body to convert from a list to a single body.
  • Blend Radius: 0 mm.
  • Drag and Drop the Implicit chip of Knurl Lattice (from the Conformal Lattice from CAD Face block).
  1. Create the Knurled Texture.
  • Boolean Subtract the thickened lattice from the knurl section. This will cut into the surface and create the knurling texture.
  • Blend Type: Chamfered.
  • Blend Radius: 0.125 mm.
  • Primary Body: Implicit Knurl Body (from setting up the faces and bodies).
  • Subtraction Body: Boolean Union (from creating the Knurl Pattern).
 knurled_texture.jpg And that’s it! You’ve successfully created a knurled surface texture. Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

More on this topic: