Objective:
Learn how to create a knurled texture.Applies to:
- Texturing
- Industrial design
Procedure:
- Set up the faces and bodies.
- Start with any imported CAD Body.
- Select the faces for knurling and create a CAD Face List Variable.
- Convert the CAD bodies (main bodies and knurl body) to Implicit bodies by Implicit Body from CAD Body to be used in the last two steps.

- Create the lattice knurled pattern.
- Add a Periodic Lattice block.
- Unit cell: Graph Unit Cell.
- Unit cell: Square honeycomb rotated.
- Orientation: UVW.
- Cell map: Cell Map on CAD Face.
- Face: Lower Knurl Faces (variable created from the above step).
- UVW count: 15, 15, 5.
- Height: -0.1 mm (a negative offset distance will move inward, while a positive offset distance will move outward)
- Thickness: 0.001 mm.

- Converting List to a single body.
- Boolean Union the Thicken Body to convert from a list to a single body.
- Blend Radius: 0 mm.
- Drag and Drop the Implicit chip of Knurl Lattice (from the Conformal Lattice from CAD Face block).
- Create the Knurled Texture.
- Boolean Subtract the thickened lattice from the knurl section. This will cut into the surface and create the knurling texture.
- Blend Type: Chamfered.
- Blend Radius: 0.125 mm.
- Primary Body: Implicit Knurl Body (from setting up the faces and bodies).
- Subtraction Body: Boolean Union (from creating the Knurl Pattern).


