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Objective:

Learn how to create a Voronoi surface texture.

Procedure:

  1. Start with joined and meshed CAD surfaces
2. Create a Voronoi Texture
  • Add Random Points on Meshblock.
  • Insert the Remeshed Surface variable into the Mesh input
    • Set the Point Count to 10,000
    • Set Relaxation Iteration to 30
    • Set a Random Seed
  • Add a Voronoi Surface Lattice
    • Insert the Random Points on Mesh as the Seed Points
    • Set a Thickness of 0.4 mm
    • Insert the Remeshed Surface as the Mesh
A Voronoi Surface Lattice created using an imported CAD body. 4. Texture the Body
  • Add a Boolean Subtract
    • Insert the main CAD Implicit****Body as the Primary Body
    • Insert the Implicit Bodyfrom the Voronoi Surface Lattice block as the Subtraction Bodies
The Voronoi Surface texture created by subtracting the Voronoi Surface Lattice from the original Implicit Body. And that’s it! You’ve successfully created a Voronoi surface texture. Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

Keywords:

voronoi surface texture CAD faces texturing leather emboss surfaces raised embossed debossed