Objective:
Learn how to create a Voronoi surface texture.Procedure:
- Start with joined and meshed CAD surfaces
- Create a Voronoi Texture
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- Add Random Points on Mesh block.
- Insert the Remeshed Surface variable into the Mesh input
- Set the Point Count to 10,000
- Set Relaxation Iteration to 30
- Set a Random Seed
- Add a Voronoi Surface Lattice
- Insert the Random Points on Mesh as the Seed Points
- Set a Thickness of 0.4 mm
- Insert the Remeshed Surface as the Mesh

- Texture the Body
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- Add a Boolean Subtract
- Insert the main CAD Implicit Body as the Primary Body
- Insert the Implicit Body from the Voronoi Surface Lattice block as the Subtraction Bodies


