Skip to main content

Objective:

Learn how to create a Voronoi surface texture.

Procedure:

  1. Start with joined and meshed CAD surfaces
  2. Create a Voronoi Texture
    • Add Random Points on Mesh block.
  • Insert the Remeshed Surface variable into the Mesh input
  • Set the Point Count to 10,000
  • Set Relaxation Iteration to 30
  • Set a Random Seed
  • Add a Voronoi Surface Lattice
  • Insert the Random Points on Mesh as the Seed Points
  • Set a Thickness of 0.4 mm
  • Insert the Remeshed Surface as the Mesh
 Texture.png
  1. Texture the Body
    • Add a Boolean Subtract
  • Insert the main CAD Implicit Body as the Primary Body
  • Insert the Implicit Body from the Voronoi Surface Lattice block as the Subtraction Bodies
 voronoitexture.png And that’s it! You’ve successfully created a Voronoi surface texture. Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

More on this topic: