FE Mesh, Bool
Mesh, Bool
Volume Mesh, Bool


-
For 2D elements:
Quality = C * Element Area / SUM(Edge Length^2) -
For 3D elements:
Quality = C * Volume / SQRT(SUM(Edge Length^2)^3)
| Element Type | C |
|---|---|
| Triangle | 6.92820323 |
| Quadrangle | 4.0 |
| Tetrahedron | 124.70765802 |
| Hexagon | 41.56921938 |
| Wedge | 62.35382905 |
| Pyramid | 96 |
| Skewness Value | Mesh Quality |
|---|---|
| 1.0 | Degenerate |
| 0.75 - 1.0 | Poor |
| 0.5 - 0.75 | Fair |
| 0.25 - 0.5 | Good |
| 0.0 - 0.25 | Excellent |
| 0.0 | Equiangular |
FE Mesh, Bool
Computes Mesh Quality metrics relevant for simulation including orthogonality, skewness, composite mesh quality, and intersecting triangles.Inputs
Outputs
| Type |
|---|
| Mesh Quality |
Mesh, Bool
Computes Mesh Quality metrics relevant for simulation including orthogonality, skewness, composite mesh quality, and intersecting triangles.Inputs
Outputs
| Type |
|---|
| Mesh Quality |
Volume Mesh, Bool
Computes Mesh Quality metrics relevant for simulation including orthogonality, skewness, composite mesh quality, and intersecting triangles.Inputs
| Name | Type | Description |
|---|---|---|
| Mesh | Volume Mesh | The mesh to be analyzed. |
| Check intersections | Bool | Calculate intersecting triangles. enabling this option will result in the block taking longer to evaluate. |
Outputs
| Type |
|---|
| Mesh Quality |

