Mesh, Integer, Scalar, Bool, Scalar, Frame
Mesh, Integer, Scalar, Bool, Scalar, Frame, 1.1.0
About this Block
What it does: The Quadrangulate Mesh block remeshes a triangular or quad mesh and outputs a quad mesh. Common uses:- Used as the input to the CAD Body from Quad Mesh block when converting a low-complexity model to a CAD part.
- Used to generate the input quad mesh for the Cell Map from Quad Mesh block.
- Used to create a quad mesh for export.
- Used to remesh an existing quad mesh.
- If the output mesh is self-intersecting, try increasing the Target count value or disable the Sharp features input.
- To generate a b-rep from a medium complexity model such as a lattice or texture design, use the CAD Body from Implicit Body (Beta) block instead of Quadrangulate Mesh: (https://support.ntopology.com/hc/en-us/articles/360048784874)
- To convert a triangular mesh to a quad mesh, use the triangular mesh’s face count as the block’s Target count input. This may be fastest and return cleaner meshes.
Example File

