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Mesh, Integer, Scalar, Bool, Scalar, Frame

Mesh, Integer, Scalar, Bool, Scalar, Frame, 1.1.0


About this Block

What it does: The Quadrangulate Mesh block remeshes a triangular or quad mesh and outputs a quad mesh. Common uses:
  • Used as the input to the CAD Body from Quad Mesh block when converting a low-complexity model to a CAD part.
  • Used to generate the input quad mesh for the Cell Map from Quad Mesh block.
  • Used to create a quad mesh for export.
  • Used to remesh an existing quad mesh.
Tips:
  • If the output mesh is self-intersecting, try increasing the Target count value or disable the Sharp features input.
  • To generate a b-rep from a medium complexity model such as a lattice or texture design, use the CAD Body from Implicit Body (Beta) block instead of Quadrangulate Mesh: (https://support.ntopology.com/hc/en-us/articles/360048784874)
  • To convert a triangular mesh to a quad mesh, use the triangular mesh’s face count as the block’s Target count input. This may be fastest and return cleaner meshes.

Example File

Example Screenshot

Mesh, Integer, Scalar, Bool, Scalar, Frame

Quadrangulate a triangular or quad mesh by remeshing.

Inputs

Outputs


Mesh, Integer, Scalar, Bool, Scalar, Frame, 1.1.0

Quadrangulate a triangular or quad mesh by remeshing.

Inputs

Outputs