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Mesh, Integer, Scalar, Bool, Scalar, Frame

Mesh, Integer, Scalar, Bool, Scalar, Frame, 1.1.0

About this Block

What it does: The Quadrangulate Mesh block remeshes a triangular or quad mesh and outputs a quad mesh. Common uses:
  • Used as the input to the CAD Body from Quad Mesh block when converting a low-complexity model to a CAD part.
  • Used to generate the input quad mesh for the Cell Map from Quad Mesh block.
  • Used to create a quad mesh for export.
  • Used to remesh an existing quad mesh.
Tips
  • If the output mesh is self-intersecting, try increasing the Target count value or disable the Sharp features input.
  • To generate a b-rep from a medium complexity model such as a lattice or texture design, use the CAD Body from Implicit Body (Beta) block instead of Quadrangulate Mesh : https://support.ntopology.com/hc/en-us/articles/360048784874
  • To convert a triangular mesh to a quad mesh, use the triangular mesh’s face count as the block’s Target count input. This may be fastest and return cleaner meshes.

Example File

Example Screenshot

Mesh, Integer, Scalar, Bool, Scalar, Frame

Quadrangulate a triangular or quad mesh by remeshing.

Inputs

NameTypeDescription
MeshMeshMesh to quadrangulate.
Target countIntegerTarget number of quads.
AdaptivityScalarAdapts the target quads count in favor of better capturing the curvature of the input mesh, range [0, 1].
Sharp featuresBoolAuto-detect and preserve sharp features in the input mesh.
Feature angleScalarThe angle used to detect and preserve sharp feature edges in the input mesh. when the input value is provided, and the angle between two faces of the mesh is greater than the provided angle, the edge between those faces will be tagged as a sharp feature edge. if the input value is not provided, an internal algorithm will be used to detect sharp edges. this input will be used only if the sharp features input is checked, and ignored otherwise.
SymmetryFrameFrame defining a symmetry plane of the model

Outputs

Type
Mesh

Mesh, Integer, Scalar, Bool, Scalar, Frame, 1.1.0

Quadrangulate a triangular or quad mesh by remeshing.

Inputs

NameTypeDescription
MeshMeshMesh to quadrangulate.
Target countIntegerTarget number of quads.
AdaptivityScalarAdapts the target quads count in favor of better capturing the curvature of the input mesh, range [0, 1].
Sharp featuresBoolAuto-detect and preserve sharp features in the input mesh.
Feature angleScalarThe angle used to detect and preserve sharp feature edges in the input mesh. when the input value is provided, and the angle between two faces of the mesh is greater than the provided angle, the edge between those faces will be tagged as a sharp feature edge. if the input value is not provided, an internal algorithm will be used to detect sharp edges. this input will be used only if the sharp features input is checked, and ignored otherwise.
SymmetryFrameFrame defining a symmetry plane of the model

Outputs

Type
Mesh