1. The Logic: 2D Rotation Mapping
To rotate a field about the Z-axis, we only need to transform the x and y coordinates. The z-coordinate remains unchanged, ensuring the rotation occurs within horizontal planes. Rotation angle about Z Drag to twist the body in the XY plane. 0° Remap field inputs: new x = cos(0°) · x − sin(0°) · y = 1.00·x − 0.00·y new y = sin(0°) · x- Sin & Cos: These are calculated using the negative of the input angle to correctly handle field remapping.
- Remap Field: This block takes your original Scalar Field and looks for its values at the calculated new x and new y positions.

2. Implementing the Remap
The Remap Field block is the engine of this transformation. It requires three coordinate inputs to redefine the space:| Input | Logic | Result |
|---|---|---|
| X | new x | Rotates the horizontal x component. |
| Y | new y | Rotates the horizontal y component. |
| Z | z | Keeps the height constant. |



