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After completing this course, you will be familiar with various workflows and tactics for both functional and aesthetic design.
Ribbing and Texturing
Prerequisites: 101: nTop Essentials, 210: Intro to Latticing, 220: Intro to Field Driven Design What Will Be Covered:
  • Using conformal lattices to design structural ribs
  • Using fields to add roughness and drive procedural textures
  • Orienting bodies across a surface
  • Importing Bitmaps to manipulate geometries

Before We Begin

Introduction and course overview

Conformal Lattices For Ribbing

Follow Along: Creating Ribs

Download: Creating Ribs

Optional Conformal Ribbing Test Problem

Optional Conformal Ribbing Test Problem

Answer to Conformal Ribbing Test Problem

Field Based Texturing

Noise Fields

Follow Along: Adding Roughness

Download: Adding Roughness

Periodic Fields

Follow Along: Procedural Texturing

Download: Procedural Texturing

Optional Texturing Test Problem

Optional: Texturing Test Problem

Answer to Texturing Test Problem

Orienting Bodies

Orient Object

Unit Cell Generation

Follow Along: Orienting Bodies onto a Surface

Download: Orienting Bodies on a Surface

Optional Perforation Test Problem

Optional: Perforation Test Problem

Answer to Perforation Test Problem

Texturing From Bitmaps

Working with Bitmaps

Follow Along: Adding an Image

Download: Adding an Image

Optional Bitmap Test Problem

Optional: Bitmap Test Problem

Answer to Bitmap Test Problem

What’s Next

Resources

Course Feedback