
Tip:
Useful in converting a surface mesh to a solid mesh. When doing this, ensure the Edge length is the same size for the Remesh Surface block and the Solid Mesh block to create tetrahedral elements.
The Edge Length should be greater than the feature size of the input Mesh. Start high and reduce it until you are happy with how it looks.
Minimum Feature Size: If you are setting a minimum Feature Size, we recommend to use 5% of the chosen Edge Length.
You want to balance fidelity and computing time.
Too many elements = long computing time, and not enough elements = low fidelity.
Shape: Triangular is the most commonly used and most efficient. Quad and Quad-dominated can’t be converted to a volume mesh in nTop but you can use it in CAD Body from Quad Mesh.
Useful in converting a surface mesh to a solid mesh. When doing this, ensure the Edge length is the same size for the Remesh Surface block and the Solid Mesh block to create tetrahedral elements.
The Edge Length should be greater than the feature size of the input Mesh. Start high and reduce it until you are happy with how it looks.
Minimum Feature Size: If you are setting a minimum Feature Size, we recommend to use 5% of the chosen Edge Length.
You want to balance fidelity and computing time.
Too many elements = long computing time, and not enough elements = low fidelity.
Shape: Triangular is the most commonly used and most efficient. Quad and Quad-dominated can’t be converted to a volume mesh in nTop but you can use it in CAD Body from Quad Mesh.


- Coarse = 91-60 deg
- Medium = 75-24 deg
- Fine = 36 – 12 deg (nTop default 30)


Troubleshooting
- When you have mesh elements clustering together: Increase the Growth Rate, add a Minimum Edge Length
- When high fidelity is needed on curved surfaces: Lower the Chord height, lower the Span angle
- If you have surface divots or self-intersections: Lower the Chord height
- For a more uniform mesh: Lower the Growth Rate, lower the Edge Length
- Why is the progress bar getting stuck? Need to adjust your inputs: Chord height, Span angle, and Growth rate
- Why is it taking so long? Try increasing mesh size.
- Why isn’t my texture captured in the mesh? Check that the initial mesh is detailed enough and add a minimum feature size.

