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Objective:

Learn how to create a variable lattice thickness driven by 3D Simplex Noise in a Ramp. This technique is useful for creating Stochastic foam.

Procedure:

1. Start with any Implicit Body. 2. Add a Ramp to use as a thickness modifier.
  • In the Scalar Field of the Ramp, add Simplex Noise 3D.
    • Change the frequency to vary the thickness.
  • Set the Ramp values:
    • In Min: -0.5, In Max: 0.75.
    • Out Min: 0.17 mm, Out Max: 0.8 mm (right-click on the Out Min and Out Max input names to turn them into variables, allowing you to easily change the beam thickness).
mceclip0.png 3. Add a Voronoi Volume Lattice.
  • Seed points: Random Points in a Body.
  • Thickness: Ramp created from the above step.
mceclip1.png 4. Add aTrim Lattice.
  • Voronoi lattice: Voronoi Lattice.
  • Volume: Implicit Body.
  • Lattice to remain: Inside.
  • Feature tolerance: 0.1mm.
mceclip2.png Voronoi.png And that’s it! You’ve successfully created a lattice with a randomized beam thickness. Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

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Keywords:

ramp Variable Lattice Thickness Simplex Noise texture offset lattices trim random stoichastic 3d