Objective:
This guide explains using the Remap Field block to scale or translate an implicit body. While other blocks exist in nTop for these operations, this method provides a foundational understanding of how field remapping and coordinate systems work.Applies to:
- Implicit modeling
- Field remapping
Procedure:
To gain a further understanding of fields and remapping in nTop, take a look at thisField-Driven Design White Paper by George Allen, an nTop Fellow. In general, Remap Field allows you to warp geometry by supplying functions or fields to specify a replacement position for every point in the model. Let’s start with a simple 2D analogy: We have a number line [0, 1, 2, 3]. If you multiply this number by 10, you get [0, 10, 20, 30]. Basically, you are stretching out these values. This is what happens with Remap Field, but we do it to 3D geometry across XYZ. Ex. 1 Let’s use the remap block to magnify a sphere.- Add a Sphere block
- Add a Remap Field block
- Input the Sphere into the Field input
- X: X*10 (can also use a Multiply block)
- Y: Y
- Z: Z

- Explicit geometry transforms actively (you move the object itself).
- Implicit geometry transforms passively (you move the coordinate system, and the object moves relative to it).
Understanding Remapping through Equations
If you want to plot a function in the form

- Input a Subtract block into the X input
- Set Operand A: x
- Operand B: 1


- Input a Divide block into the X input
- Set Operand A: X
- Operand B: 3
- Input a Divide block into the Y input
- Set Operand A: Y
- Operand B: 3
- Input a Divide block into the Z input
- Set Operand A: Z
- Operand B: 3


