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Depending on what we want to texture our part with, there are a few ways we can generate a unit cell.

Implicits Generated within nTop

Using blocks in the Create and Modeling tab, we can generate an implicit geometry from scratch within nTop. For example, a Sphere block could create a simple bump texture. Using the Regular Polygon and Loft Between Profiles blocks could make a hexagonal geometry.

Imported Geometry: Meshes and CAD Parts

Unit cells can also be generated outside of nTop to use within this workflow. Both CAD and mesh bodies can be imported and used.